3/9/2024 0 Comments Gaia project tech tiles![]() This screenshot shows a town being generated automatically in CityGen3D despite no house/fence data being mapped (a bit like your location). The supplied House 05 prefab in CityGen3D has fences included and you can add these buildings automatically to your environment using the Roadside tab of the Generator. (In this case the map came from OSM, but as I say, you could draw missing elements on the 2D map if you want to and get the same result in your location).Ģ) If you aren't specifically concerned about plotting precise fences to follow a particular route, you can also add them as part of a roadside prefab. Everything in this screenshot was generated/spawned procedurally from the 2D map data. Here's a screenshot showing CityGen3D generating an area of London where fences and walls were mapped in OSM. However, with this approach you don't need to worry about things overlapping terrain boundaries, CityGen3D will just generate it all for you and add objects to the correct scene. The more feedback I get from people using the 2D Map Editor the better it will become. Therefore please to report any particular usability issues you encounter with it. For instance make it easier to connect nodes up to each other and generally improve usability. ![]() The Map Editor is still fairly new addition to the toolset, but I want to make using this as fun and as easy to use as possible long term. Sorry for the low volume on this one, you'll need your headphones at 100% Then when you Generate Features, the fence will be extruded for you in 3D following the same path (just like it would be had it been mapped in OSM).Ī quick run through of the Map Editor is shown in this video. I hope these tips help, let me know if I can clarify anything else further.Ĭlick to expand.With regards to CityGen3D specifically, there are broadly two ways to get fences into your environment:ġ) You can draw them as Features in the 2D Map Editor.
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